Flames Of Destruction
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Flames Of Destruction
Bonjour à toutes et à tous. Le 04 Mai 2018, devrait sortir l'édition Flames Of Destruction (FLOD). Chaque Booster contiendra 9 cartes, et une Box comportera 24 Boosters. Il y a 100 cartes dans l'édition.
Pour les raretés, nous aurons le droit à 8 Secret Rares, 10 Ultra, 14 Super, 20 Rares et 48 Communes.
Les cartes :
Pour le TCG, nous n'avons pas encore toutes les cartes, mais voici celles déjà connues :
Pour les raretés, nous aurons le droit à 8 Secret Rares, 10 Ultra, 14 Super, 20 Rares et 48 Communes.
Les cartes :
Pour le TCG, nous n'avons pas encore toutes les cartes, mais voici celles déjà connues :
- Les Cartes:
Altergeist Multifaker
If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
Mekk-Knight Avram
Knightmare Iblee
When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it linked to this card, but change its ATK to 0, also it has its effects negated. You cannot Special Summon monsters, except Link Monsters. If this card you control is sent to your GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Destroymare Iblee" once per turn.
Forceaurage The Elemental Lord
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Forceaurage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
Tiamaton the Steel Battalion Dragon
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Tiamaton the Steel Battalion Dragon" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Unused zones in this card's column cannot be used.
Topologic Trisbaena
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone this card points to: Banish that monster(s) and as many Spells and Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
Trickstar Bloom
1 Level 2 or lower "Trickstar" monster
If this card is Link Summoned: You can make your opponent draw 1 card. If a "Trickstar" monster(s) this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.
Knightmare Mermail
1 "Troymare" monster, except "Troymare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Troymare" monster from your Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Troymare Mermaid" once per turn. All monsters on the field lose 1000 ATK/DEF, except co-linked monsters.
Knightmare Goblin
2 monsters with different names
If this card is Link Summoned: You can discard 1 card; apply this effect, and if this card was co-linked when this effect was activated, you can draw 1 card. Once applied, during your Main Phase this turn, you can Normal Summon 1 monster to your zone this card points to, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Neither player can target your co-linked monsters with card effects.
Knightmare Cerberus
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Troymare Cerberus" once per turn. Your co-linked monsters cannot be destroyed by card effects.
Knightmare Phoenix
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Troymare Phoenix" once per turn. Your co-linked monsters cannot be destroyed by battle.
Knightmare Unicorn
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Troymare Unicorn" once per turn. While a co-linked "Troymare" monster(s) is on the field, draw cards equal to the number of those monsters with different names instead of 1 for your normal draw during your Draw Phase.
Knightmare Gryphon
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Troymare Gryphon" once per turn. Special Summoned monsters cannot activate their effects, unless they are linked.
Vampire Sucker
2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls as if you controlled it. You can only use each of the following effects of "Vampire Sucker" once per turn.
● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, and if you do, it is treated as a Zombie monster.
● If a Zombie monster(s) is Special Summoned from the GY: Draw 1 card.
World Legacy inheritor
Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Inheritor" per turn.
Called By The Grave
Target 1 monster in your opponent's GY; banish it, and if you do, monsters with the same original name as that banished monster have their effects negated until the end of the next turn.
Red Reboot
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then your opponent can Set 1 Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
Network Trap Hole
When your opponent Special Summons a monster(s) from the Deck and/or GY: Banish that monster(s), face-down.
Infinite Transcience
Target 1 face-up monster your opponent controls; it has its effects negated (until the end of this turn), then if this card is activated while it was Set, negate the effects of other Spells/Traps in this card's column this turn. If you control no cards, you can activate this card from your hand.
F.A Dark Dragster
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher “F.A.” monster on the field, but no “F.A. Dark Dragster” in your Monster Zone. Gains ATK equal to its Level x 300. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn: You can target 1 card on the field; reduce this card’s level by 3, and if you do, destroy that target.
F.A Dawn Dragster
1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): you can reduce this card’s Level by 2, and if you you do, negate the activation, and if you do that, destroy that card.
F.A Winners
If you control a “F.A.” monster, this card cannot be destroyed by your opponent’s card effects. When your “F.A.” monster whose Level is at least 5 higher than it’s original Level battles an opponent’s monster and inflicts battle damage to them: banish 1 card from your hand, field or GY. You can only activate this effect of “F.A. Winners” once per turn. If 3 of your “F.A” Field Spells with different names are currently banished, and were all banished by the effect of “F.A. Winners”, you win the Duel.
F.A Dead Heat
When an opponent's monster declares a direct attack: You can Special Summon 1 "F.A." monster from your Deck. You can only use this effect of "F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again.
F.A Overheat
If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase it’s Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of “F.A. Overheat” once per turn.
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